Padel’s rules are similar to those of tennis. However, the ball, after bouncing off the pitch once, can bounce off the court’s construction which consists of glass panels and a metal net
RULE 1 – points in the game
The first point scored is “15”, the next point is “30”, the third point is called “40”; the fourth point scored is called “gem”
In the event that both teams score three points, this result is called “balance”. From this moment, the next point gained is called “advantage”, if the team that gained the advantage wins the point immediately following it wins “gem”. In the event that the team loses the point immediately following it after reaching the state of “advantage” – we return to the state of equilibrium. This situation is repeated until one team gets 2 points in a row to win the game.
The first pair to win the sixth “gem” with a predominance of min 2 wins the “set”
In the case of equilibrium in games at the 5th game, 2 more games will be played so that the result of the set is 7-5.
If the tie occurs in the 6th game, we play tiebreak
The match consists of 3 sets, of which at least 2 out of 3 must be won by one team for the team to win the match.
In the event of a tie-break for both teams in subsequent sets, the third set can be played without a “tiebreak”, ie when the tie-break occurs in the third set, the pair that scores two consecutive points wins.
“TIE-BREAK” –
During “tie-break” we count the points in order “1” “2” “3” etc.
“Tie-break” is won by the team that first scores seventh, with a two-point advantage (then wins the gem and set)
if the need arises, the game lasts for more than 7 points, i.e. until the team reaches 2 points advantage.
In “tie-break”, the game is started by the player whose turn is serving according to the order in force in the given set. This player has the right to only one serve on the right side of the court. The next two points are served by the opposing team, respecting the previous order of serving, serving from the left. Then subsequent players serve two more points respecting the aforementioned principle of serving.
In the set following the ‘Tie-break’ set, he serves a player from a pair who did not start serving in a ‘tie-break’
PRINCIPLE 2 – playing time
The referee awards “walk over” the loss of the match against players who do not appear on the court ready to play 10 minutes after the set start time. This rule does not apply to cases where the judge considers that the failure to appear on time was caused by “force majeure.
If matches take place one after the other, the next match follows 5 minutes after the previous one, a 5-minute knock up between players is mandatory.
The norm is to keep playing from the start (first service) until the end, so the match has no right to be extended or delayed by the need to rest, receive instructions and advice.
A maximum of 20sec is allowed between scoring and starting the next game.
A maximum of 90sec is allowed to change sides.
After the first game of each set and during the tie-break, the game takes place “within” and the players change sides without time to rest.
The maximum time of 120sec is due at the end of each set.
If due to unforeseen circumstances the player’s clothing, shoes or equipment needs to be replaced, additional time will be allocated to the player to solve this problem.
A certain number of breaks in the cloakroom or a change of clothes can be announced before the match.
20 sec is granted for switching sides in a tie-break
When a match is delayed due to rain, lack of light, accidents, etc., after resuming, players have the right to warm up according to the following rules:
0 to 5min break. No warm-up
6-20 min break. 3 minutes warm-up
over 21min break. 5 min warm-up
The match resumes at the point where it was abandoned, taking into account games, result, player’s right to serve, place on the court, and the same field of serve and return.
PRINCIPLE 3. Player positions
Player pairs are on the opposite side of the grid. The player who serves introduces the ball into the game by directing it to the field on the other side of the grid lying diagonally in relation to his field.
The player receiving the service can be at any point of their part of the court, as well as his partner and partner of the serving.
PRINCIPLE 4. Website and service selection
The choice of parties, who serves first and who receives the service – we decide by tossing a coin. The pair who wins the throw choose from among:
serving or picking up first, in this case the second pair chooses the page
the game page for the first gem, in this case the second pair chooses who first serves or receives the service
a request for the opposing team to choose first.
When the order of serving and choice of parties is resolved, both pairs inform the referee who the first player serves and who receives the service.
PRINCIPLE 5. Change of sides
the fighters